MafiaModController
sockMafia Mod controller
Author: Yamikuronue
License: MIT
- MafiaModController
- ~MafiaModController
- new MafiaModController(d)
- .activate(forum)
- .sendRoleCard(command) ⇒
Promise
- .setOption(command) ⇒
Promise
- .addHandler(command) ⇒
Promise
- .setHandler(command)
- .phaseHandler(command) ⇒
Promise
- .dayHandler(command) ⇒
Promise
- .killHandler(command) ⇒
Promise
- .listNAHandler(command) ⇒
Promise
- ~logRecoveredError(error)
- ~logDebug(statement)
- ~advance() ⇒
- ~MafiaModController
MafiaModController~MafiaModController
The controller class for Mafiabot
Kind: inner class of MafiaModController
- ~MafiaModController
- new MafiaModController(d)
- .activate(forum)
- .sendRoleCard(command) ⇒
Promise
- .setOption(command) ⇒
Promise
- .addHandler(command) ⇒
Promise
- .setHandler(command)
- .phaseHandler(command) ⇒
Promise
- .dayHandler(command) ⇒
Promise
- .killHandler(command) ⇒
Promise
- .listNAHandler(command) ⇒
Promise
new MafiaModController(d)
The constructor
Param | Type | Description |
---|---|---|
d | sockmafia.src.dao.MafiaDao |
The dao to use to persist the data |
mafiaModController.activate(forum)
Activate the controller
Kind: instance method of MafiaModController
Param | Type | Description |
---|---|---|
forum | Forum |
The forum to activate for |
mafiaModController.sendRoleCard(command) ⇒ Promise
Sends the contents of the post or chat containing the command to the target users as their role card.
If you, as a bastard mod, wish to omit information from the rolecard set the game option stripCommands
to enabled
to remove all commands from the role card when sending it to the player
Usage:
!send-rolecard TargetUsername in TargetGame
Kind: instance method of MafiaModController
Returns: Promise
- A promise that will resolve when the command is complete
Param | Type | Description |
---|---|---|
command | Command |
The command being executed |
mafiaModController.setOption(command) ⇒ Promise
Sets various game level configuration options.
Aliases:
- set-value
- setvalue
- option
Usage:
!set-option chats equal enabled in testMafia
Kind: instance method of MafiaModController
Returns: Promise
- A promise that will resolve when the command is complete
Param | Type | Description |
---|---|---|
command | Command |
The command being executed |
mafiaModController.addHandler(command) ⇒ Promise
Add a thread or chat to the game so that commands can be executed in it. Examples: - !add thread 123 testmafia - !add thread 123 to testMafia - !add chat 123 testMafia - !add chat 123 to testMafia - !add this testMafia - !add this to testMafia
Kind: instance method of MafiaModController
Returns: Promise
- A promise that will resolve when the command is complete
Param | Type | Description |
---|---|---|
command | Command |
The command being executed |
mafiaModController.setHandler(command)
Set: set a prperty for a player. No game rules; this sets up rules for voting
Kind: instance method of MafiaModController
Param | Type | Description |
---|---|---|
command | Sockbot.commands.command |
The command object |
mafiaModController.phaseHandler(command) ⇒ Promise
Next-phase: A mod function that moves to the next phase Must be used in the game thread.
Game rules: - A game can advance to night when it is in the day phase - A game can only be advanced by the mod - When the game is advanced to night, a new day does not start
Kind: instance method of MafiaModController
Returns: Promise
- A promise that will resolve when the game is ready
Param | Type | Description |
---|---|---|
command | commands.command |
The command that was passed in. |
Example
!next-phase
mafiaModController.dayHandler(command) ⇒ Promise
New-day: A mod function that starts a new day Must be used in the game thread.
Game rules: - A game can advance to day when it is in the night phase - A game can advance to night when it is in the day phase - A game can only be advanced by the mod - When the game is advanced to day, a new day starts - When the game is advanced to night, a new day does not start - When a new day starts, the vote counts from the previous day are reset - When a new day starts, the list of players is output for convenience - When a new day starts, the "to-lynch" count is output for convenience
Kind: instance method of MafiaModController
Returns: Promise
- A promise that will resolve when the game is ready
Param | Type | Description |
---|---|---|
command | commands.command |
The command that was passed in. |
Example
!new-day
mafiaModController.killHandler(command) ⇒ Promise
Kill: A mod function that modkills or nightkills a player. Must be used in the game thread.
Game rules: - A player can only be killed if they are already in the game. - A player can only be killed if they are alive. - A player can only be !killed by the mod.
Kind: instance method of MafiaModController
Returns: Promise
- A promise that will resolve when the game is ready
Param | Type | Description |
---|---|---|
command | commands.command |
The command that was passed in. |
Example
!kill playerName
mafiaModController.listNAHandler(command) ⇒ Promise
List Night Actions: A mod function that lists the current night actions. Useful when the mod is ready to take action on them, or for shits and grins in club ded
Kind: instance method of MafiaModController
Returns: Promise
- A promise that will resolve when the game is ready
Param | Type | Description |
---|---|---|
command | commands.command |
The command that was passed in. |
Example
!list-night-actions testMafia
Example
!list-night-actions 123
MafiaModController~logRecoveredError(error)
Log an error that was recovered from
Kind: inner method of MafiaModController
Param | Type | Description |
---|---|---|
error | Error |
The error to log |
MafiaModController~logDebug(statement)
Log a debug statement
Kind: inner method of MafiaModController
Param | Type | Description |
---|---|---|
statement | String |
The statement to log |
MafiaModController~advance() ⇒
Advance the day.
Kind: inner method of MafiaModController
Returns: Promise that resolves when the action is complete